Double Dragon 3: The Rosetta Stone is the third installment in the famous Double Dragon beat 'em up series. Again, a Double Dragon title offers a great two-player fun but this time fails to keep our interest high due to its "already seen, already played" style.
Review
STORY / GAMEPLAY In Double Dragon 3 there's no "girl" to rescue! This time the Lee brothers must discover the lost "Rosetta Stone" as per an old woman's named Hiruko request (this old lady looks like a witch actually). To accomplish this, both brothers must battle their way through hostile areas against numerous enemy gangs (badass martial artists), from New York to Beijing! Once the guys spot and get the stone, they must return it to Hiruko, who must keep a promise she made and grant the Lee brothers with a part of the stone's fortune. Ok, the storyline has changed a lot compared to the game's predecessors, but the gameplay remains equally ... predictable! The backgrounds and the enemies have changed as well (to a more advanced level) but the rest of the game has nothing new to show. Obviously there are a few extra features, such as weapon power-ups and some additional moves but most of them seem to do very little. Nevertheless, the game is fun to play, especially when is played in two-players mode, much like the older titles.
GRAPHICS / SOUND The visuals on the PC version look decent but the backgrounds and the character details are poor and I would expect more from a VGA PC. But what's better this time is the animation, which is now faster! The sprites move pretty quick and the animation is well done. The game runs on VGA but uses up to 32 colors on screen (it looks like a direct port from the Amiga version, which looks sharper!) Note The game's sound offers an excellent intro music via the AdLib / Sound Blaster cards or the more advanced Roland MT-32. The music differs from the original (the Amiga) but still it sounds very well composed and nice to listen to, especially when the PC uses the a Roland sound card (with more than 16 instruments playing at once)! This version -as the ST and the Amiga- is sound effects only.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!